

Perhaps the worst part of GRID, however, is the limited choices you have for cars and tracklists.

You’ll start paying attention to initially minute things like the repetitive layout of the tracks, the lack of proper team management as seen in GRID’s predecessors, and user interface is unintuitive. I think that the overall execution for GRID was acceptable – the real problems start to become apparent the longer you play it. Seasoned veterans will have their qualms and a few bugs (usually AI issues) can be a drag, though I don’t think they have a heavy impact on how much fun GRID can be. Even if you don’t particularly like the racing sim genre, this game can act as a good starting point on its own. GRID also has decent graphics and has some great moments as an arcade racing game.Įvery race feels like its high stakes, the team building generates a bit of diversity, career mode and seasons are a bit bland but use a good formula overall, and the tracks had interesting designs and were just challenging enough to keep me interested.

The 2015 rerelease of Need For Speed was, unfortunately, a victim of carelessness regarding its controls. In racing games, its obvious why that’s such an important feature. They’re smooth, responsive, and honestly never gave me much trouble.
